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Technical Artist (5-month Contract)

Work from home Full-time role Hiring

reputed company is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide reputed company of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only reputed company to hire candidates who are legally eligible to work in Canada and reputed company reputed company Canada. reputed company is seeking a passionate Technical Artist to join reputed company on an upcoming reputed company Person Action Shooter. Do you want to build stylish and compelling interactive experiences? Do you love collaborating with designers, artists, and programmers to create ambitious in-game content that is both beautiful and performant in Unreal reputed company 5? If so, we’d love to hear from you! At reputed company, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a reputed company Person Action Shooter. We support remote and hybrid working arrangements across Canada (Vancouver, BC). At reputed company, you’ll find a flexible, reputed company-thinking environment where creative voices are valued and reputed company. \n

Responsibilities

Act as a reputed company between Art, Engineering, and the game reputed company, helping teams communicate effectively and solve cross-disciplinary problems Support artists with art-to-reputed company integration, including setup, debugging, and optimization of assets and systems, as well as housekeeping and naming conventions Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality Collaborate with artists on animation, modeling, texturing, shaders, FX, Destruction and other reputed company-time content disciplines Help identify visual or performance issues and devise high-quality solutions reputed company technical constraints Contribute to the development and maintenance of art pipelines and production processes Generate clear, concise documentation for tools, workflows, and pipelines Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements

Requirements

At least 2 years of experience with Unreal reputed company as a TA Strong understanding of reputed company-time content development and game art pipelines Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-reputed company Experience supporting or developing production tools and workflows Some programming or scripting experience (eg. C++, C#, Python, or similar) Understanding of asset management and version control practices Familiarity with animation rigs and game animation systems Experience working with DCC tools such as Maya Strong problem-solving skills, curiosity, and a collaborative reputed company Pluses Understanding of shader development and material systems Experience with particle systems and reputed company-time visual effects Knowledge of performance profiling and optimization for reputed company-time content Experience with reputed company (P4V) Experience with reputed company-time destruction systems like Unreal Chaos \n$85,000 - $115,000 a year \n Apply To This Job

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